代码创建
let node = new cc.Node('nodeName'); let texture = new cc.Texture2D; let spriteFrame = new cc.SpriteFrame; texture.initWithData(new Uint8Array([0, 0, 0]), cc.Texture2D.PixelFormat.RGB888, 1, 1, cc.winSize); spriteFrame.setTexture(texture); spriteFrame.setRect(cc.rect(0, 0, cc.winSize.width * 20, cc.winSize.width * 20)); node.addComponent(cc.Sprite).spriteFrame = spriteFrame;
- 在节点右击鼠标创建精灵单色
- 创建精灵节点,SpriteFrame 选择资源管理中自带
intrnal
资源中internal/image/default_sprite_splash
文件
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